σύν + ἔργον — WORKING TOGETHER

See how your team really works together.

Simple cooperation games for any team, in any industry. No gaming skill or expertise needed. The game creates the pressure; we capture the human behaviour and debrief it with evidence.

What we observe

WHAT WE OBSERVE

Not game skill. Human behaviour.

Surgeons, pilots, sailors, engineers or sales teams fail together for the same reasons. Every SYNERGON game is industry-neutral, so titles and expertise stop mattering and real dynamics show.

01

Closed-loop communication

Do messages get confirmed, or lost in the noise when the clock is running?

02

Hierarchy & assertiveness

Does the quietest player speak up when they see a problem the leader missed?

03

Workload sharing

Who takes on too much, who steps back, and does the team rebalance under pressure?

04

Psychological safety

When something goes wrong, does the team blame, freeze or solve it together?

FOUNDER’S PERSPECTIVE

“Early in my career as an airline pilot, I realized the job isn’t really about flying. It’s about communication and teamwork.”

In aviation, everyone in the cockpit already knows how to handle the aircraft. What actually determines the outcome when pressure mounts is human dynamics: whether a junior officer feels safe speaking up, whether instructions are closed-loop confirmed, and how calmly the crew distributes workload.

Throughout my entire career, I built every single day on that realization.

I created SYNERGON to bring that exact standard to every kind of team. By stripping away flight controls, jargon, and gaming skill, we give teams a neutral, zero-barrier environment where raw human behaviour surfaces immediately — and where facilitators can debrief it with objective evidence.

George Bisdikis

AIRLINE PILOT · FOUNDER, SYNERGON

FIRST GAME / ● LIVE

SYNERGON Lift

MORE COOPERATION GAMES COMING

Teams race to recover cargo across a jungle island. You decide how many play and what they are called — each crew gets its own base, its own colour and its own code. Drivers bring crates to open ground, pilots and claw operators lift them home. Easy to learn, impossible without each other.

Illustration of the SYNERGON Lift cooperation game: a helicopter lifting cargo over a jungle island

Simple to play

Fly, drive or operate a claw with a few keys or a touchscreen. Anyone can play within a minute.

Built-in dependence

No role can win alone. The driver, pilot and claw operator must constantly coordinate.

Real pressure

Fuel limits, shared deadlines and rival teams create the stress where habits show.

DEBRIEF ENGINE

The game is the trigger. The debrief is the product.

01

QR join

Trainees join from any phone, iPad or laptop by scanning their team's code. No installs, no accounts.

02

Multi-mic sync

Every crew member's voice is recorded on their own device and lined up on one replay timeline.

03

3D replay

Scrub the whole mission and jump into any player's viewpoint to see what they saw.

04

Event telemetry

Key moments like refuelling, missed deadlines and deliveries are logged objectively.

05

Anonymous survey

Five aggregate questions on competitiveness, patience and teamwork. No names, just statistics.

06

Instructor control

Choose how many teams play and name them, start and end sessions, watch live, and keep every recording private to your account.

PLANS

For anyone who develops teams.

Facilitator

Independent trainers & coaches

  • —Unlimited live rooms
  • —Replay & voice mixer
  • —Saved session archive

Organisation

Training departments & schools

  • —Multiple instructors
  • —All cooperation games
  • —Group analytics

Enterprise

Large companies, any sector

  • —Custom branding
  • —Bespoke debrief KPIs
  • —Facilitator training