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Closed-loop communication
Do messages get confirmed, or lost in the noise when the clock is running?
σύν + ἔργον — WORKING TOGETHER
Simple cooperation games for any team, in any industry. No gaming skill or expertise needed. The game creates the pressure; we capture the human behaviour and debrief it with evidence.
WHAT WE OBSERVE
Surgeons, pilots, sailors, engineers or sales teams fail together for the same reasons. Every SYNERGON game is industry-neutral, so titles and expertise stop mattering and real dynamics show.
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Do messages get confirmed, or lost in the noise when the clock is running?
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Does the quietest player speak up when they see a problem the leader missed?
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Who takes on too much, who steps back, and does the team rebalance under pressure?
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When something goes wrong, does the team blame, freeze or solve it together?
FOUNDER’S PERSPECTIVE
“Early in my career as an airline pilot, I realized the job isn’t really about flying. It’s about communication and teamwork.”
In aviation, everyone in the cockpit already knows how to handle the aircraft. What actually determines the outcome when pressure mounts is human dynamics: whether a junior officer feels safe speaking up, whether instructions are closed-loop confirmed, and how calmly the crew distributes workload.
Throughout my entire career, I built every single day on that realization.
I created SYNERGON to bring that exact standard to every kind of team. By stripping away flight controls, jargon, and gaming skill, we give teams a neutral, zero-barrier environment where raw human behaviour surfaces immediately — and where facilitators can debrief it with objective evidence.
George Bisdikis
AIRLINE PILOT · FOUNDER, SYNERGON
FIRST GAME / ● LIVE
MORE COOPERATION GAMES COMING
Teams race to recover cargo across a jungle island. You decide how many play and what they are called — each crew gets its own base, its own colour and its own code. Drivers bring crates to open ground, pilots and claw operators lift them home. Easy to learn, impossible without each other.

Fly, drive or operate a claw with a few keys or a touchscreen. Anyone can play within a minute.
No role can win alone. The driver, pilot and claw operator must constantly coordinate.
Fuel limits, shared deadlines and rival teams create the stress where habits show.
DEBRIEF ENGINE
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Trainees join from any phone, iPad or laptop by scanning their team's code. No installs, no accounts.
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Every crew member's voice is recorded on their own device and lined up on one replay timeline.
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Scrub the whole mission and jump into any player's viewpoint to see what they saw.
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Key moments like refuelling, missed deadlines and deliveries are logged objectively.
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Five aggregate questions on competitiveness, patience and teamwork. No names, just statistics.
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Choose how many teams play and name them, start and end sessions, watch live, and keep every recording private to your account.
PLANS
Independent trainers & coaches
Training departments & schools
Large companies, any sector